Elementalist has an unusual mechanic. Instead of swapping weapon sets, you swap between four different “attunements.” (Fire, Water, Air, and Earth.) These attunements offer different attacks for each weapon you equip. As you might imagine, it can be difficult to keep track.
From a practical standpoint, this means that a basic Elementalist attack rotation will involve juggling attunements and cooldowns. Frankly, it often seems like it’s not worth the hassle.
One notable feature of for Elementalist is that it offers the best healing skills in the game from the start. Water attunement offers a wide selection of heals, based on the weapon chosen. (Druid is arguably better at healing, but as a an Elite Specialization of the Ranger class, it is only available for max-level characters of players who have the expansion packs.)
It used to be that the Elementalist Lava Font and Meteor Attack were two of the strongest attacks in the game. These have been nerfed, bringing Elementalist more in line with other classes when it comes to damage.
We recommend Snow Crows builds, as these are carefully-tested and kept up to date with the current meta.
Most players choose Staff for the Elementalist, although Dagger/Focus is also good for condition ("condi") damage.
Tempest: The ability to overload attunements for a burst attack is a big improvement for this class.
Weaver: Stock Elementalist not complicated enough for you? Unlock Weaver, and dual-wield attunements.
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