Jumping Puzzles in Malchor’s Leap

The Scavenger's Chasm jumping puzzle in Guild Wars 2

Malchor’s Leap is home to two jumping puzzles. One is relatively easy, but the other is notoriously difficult. To add to the confusion, the jumping puzzles are located close to each other. Learn more about these two GW2 jumping puzzles, including strategy guides, and where to go for more information.

Scavenger’s Chasm Jumping Puzzle

Also known as “the one with the orbs,” many players find the Scavenger’s Chasm jumping puzzle frustrating because of its unusual mechanic.

In order to complete this jumping puzzle, you must collect 12 orbs. You use these orbs to open 3 chests at the end of the jumping puzzle. Guild Wars 2 only considers this puzzle “completed” after you open all three chests.

Mounts and gliders are available throughout this puzzle. However, the orbs are unmarked on the map, and are not numbered or named. This means that, for example, if you get to the end and find that you only have 11 orbs, there is no way to tell which orb you missed.

Mesmers are not able to be particularly helpful here, since a mesmer cannot simply port you to the end. In some circumstances, a mesmer may be willing to port you directly from one orb to the next, thereby carrying you through the puzzle. But don’t count on it.

We recommend you follow a YouTube walkthrough, such as:

Antre of Adjournment

This puzzle begins north of Scavenger’s Chasm. Antre of Adjournment is relatively straightforward.

The main thing you have to watch out for is that there are a few places where there’s a hole in the floor. If you fall through the hole, you will fall all the way to the bottom and have to start the puzzle over again. Watch your step!

We recommend you follow a YouTube walkthrough, such as:

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